Machinima Monday has been something I have been toying around with for quite some time now. There just doesn't seem to be enough time to do it all. I have more ideas than time unfortunately. But, this is something that is really important, so I'm just going to dive in and kick it off. My goal will be to present something about Machinima every Monday. Perhaps a tutorial, a review, a showcase. Who knows what direction it might take.
I have two things to share today. One is for Facebook followers. Titus Linde, you may know from around here, and also as both a Sims 2 and Sims 3 machinima maker and photographer, has started up a page for Machinima fans on Facebook and follows the Machinima Monday idea by posting a showcase of great past machinima. This is definitely a page worth following. Find it https://www.facebook.com/groups/simsmachinima" target="_blank" rel="nofollow">HERE -
I came across this machinima today, just after I was taking some time to help a new machinima maker understand the use of interesting camera angles. I think that this machinima is a perfect example of a fairly straight forward machinima in that it does not have wild and crazy sets or costumes to make us say wow, but it has absolutely wonderful camera work. Notice how the camera does not capture the whole scene in a wide angle frame, it cuts in to close ups, and other interesting camera perspectives (perspective is the word for the position of the camera). Have a look at this closely and see what you can learn about camera perspectives and filming angles. This is one of the most important keys to a good machinima.